¼öÇÐ :: ZAP :: Matrix.

¼öÇÐ :: ZAP :: Matrix´Â 3 * 3 ¸ÅÆ®¸¯½º Á¶ÀÛÀ»À§ÇÑ Perl ¸ðµâÀÔ´Ï´Ù.
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  • Rating:
  • ƯÇã:
  • Perl Artistic License
  • °¡°Ý:
  • FREE
  • °Ô½ÃÀÚ À̸§:
  • Philip R. Brenan
  • °Ô½ÃÀÚ À¥»çÀÌÆ®:
  • http://search.cpan.org/~prbrenan/Math-Zap-1.07/lib/Math/Zap/Triangle2.pm

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¼öÇÐ :: ZAP :: Matrix´Â 3 * 3 ¸ÅÆ®¸¯½º Á¶ÀÛÀ»À§ÇÑ Perl ¸ðµâÀÔ´Ï´Ù. ¼öÇÐ :: ±â·Â :: ¸ÅÆ®¸¯½º ¸¦À§ÇÑ Perl ¸ðµâÀÌ´Ù 3 * 3 Çà·Ä manipulation.SynopsisExample t / matrix.t #_ ¸ÅÆ®¸¯½º _____________________________________________________________ # ½ÃÇè 3 * 3 Çà·Ä # philiprbrenan@yahoo.com 2004 , ÆÞ ¶óÀ̼¾½º #______________________________________________________________________ »ç¿ë ¼öÇÐ : : zap :: matrix identity => i; ¼öÇÐ :: Zap :: Vector; Å×½ºÆ®¸¦ »ç¿ëÇϽʽÿÀ :: ´Ü¼ø Å×½ºÆ® => 8; ³» ($ a, $ b, $ c, $ v); $ a = ¸ÅÆ®¸¯½º (8, 0, 0, 0, 8, 0, 0, 0, 8); $ b = ¸ÅÆ®¸¯½º (4, 2, 0, 2, 4, 2, 0, 2, 4); $ c = ¸ÅÆ®¸¯½º (4, 2, 1, 2, 4, 2, 1, 2, 4); $ v = º¤ÅÍ (1,2,3); OK ($ A / $ A == i ()); OK ($ b / $ b == i ()); OK ($ C / $ C == i ()); OK (2 / $ a * $ a / 2 == i ()); OK (($ a + $ b) / ($ a + $ b) == i ()); OK (($ A- $ C) / ($ a- $ c) == i ()); OK (- $ a / - $ a == i ()); OK (1 / $ a * ($ a * $ v) == $ V)


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